Likewise, the 'Wild West' atmosphere of the original was sought to be preserved. 'StarCraft hubs' were visited by the developers as well, in order to get fan feedback.
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The goal of the game was to not change the gameplay that made the professional scene what it was, but to also provide modern features to the classic game. StarCraft professional players were brought in to give their feedback, and they were resoundingly positive. Development of the game was done for 18 months. StarCraft: Remastered was made in response to the continued community surrounding StarCraft: Brood War even years after the release of StarCraft II. At launch this leaderboard will only track statistics of friends, but will expand to global standings as the matchmaker is honed. There is a leaderboard to track total points, wins, losses and disconnects. In addition, profiles contain unlockable portraits. Profiles are enhanced to track previous matches, display replays, show statistics and chat channels. Unlike in StarCraft, the account will be paired forever and not be removed after 90 days. Ĭlassic StarCraft accounts can be to be paired over to StarCraft: Remastered accounts. Hotkeys are rebindable, though control groups and F keys are not. Remastered is localized in 13 languages: English, German, French, Brazilian Portuguese, Spanish (LatAm), Spanish (European), Polish, Italian, Russian, Korean, Simplified Chinese, Traditional Chinese, and Japanese. Support for the game includes online matchmaking, an APM counter, anti-hack support, LAN support, and new chat channel functionality along with legacy chat channel and custom game lobbies. StarEdit will be accessible in a later patch. The spectator mode will be updated, allowing observers to zoom up and down from the battlefield. Hitting the 'F7' key can toggle environmental effects. Within the game, players can toggle between 4K resolution and the original's graphics settings for the visual effects by hitting the 'F5' key. Dialogue and audio are revised, the audio sample rate increased to 44kHz. Classic cinematics are rendered in 1080p, and gameplay will have 4k resolution. Illustrated segments within missions will vary in depiction, ranging from a wide view of the environment to a close-up of a character's face. The briefings from the original game are retained, but will receive added visual effects. The comics replace segments of the original game where green text was used on a black screen to convey narrative.
The campaign is present as well, with comic-style interludes and briefings between and during missions. The game features updated visuals, some polished versions of the old sprites, some built from the ground up based off of the ideas of the original artists and concept art.